Justice Voss

ABOUT

Headshot of Justice Voss.

I am a recent game design graduate from Full Sail University.

I have a passion for exploring all facets of game design, including engine development, art, animation, level and systems design, and sound design.

My goal is to gain diverse experience to bring my creative ideas to life and share them with the world. Feel free to check out my portfolio to see my achievements.

If you are interested in connecting, my contact information is provided below.

A mech-suited character stands in a futuristic industrial environment, equipped with a repair beam and gravity gun, facing a room filled with brightly colored crates and glowing cylindrical objects, with objectives and controls displayed on the screen.

The Damaged Frigate

Players control a mech-suited engineer navigating a tightly designed, interconnected frigate, using repair and gravity gun abilities to fix critical systems, locate the reactor, pursue optional side objectives, and uncover hidden items.

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